Front mission 2 artist
In an attempt to help them, the European Community (EC) and the Oceania Cooperative Union (OCU) assisted the African countries in forming a continental alliance called the Organization of African Consolidation (OAC). While many regions thrive under their newly formed supranational unions, the nations of Africa fall deeper into environmental, racial, and ethnic conflicts. In the early 21st century, nations around the world form regional entities to combat a global recession and other crises. Set in 2034, the story of Front Mission Alternative takes place in Africa. The game supports control through the PlayStation Mouse. As the player progresses through the plot, new locations are revealed on the world map. The player travels to locations on a world map. The player can also run simulations of their strategies on a 3D map of the mission. Alternative expands on this feature significantly: briefings now reveal enemy threats, mission objectives, and topography conditions, using pictures to illustrate these details. Briefings from Front Mission and Front Mission 2 can also be reviewed during intermissions. Game progression in Alternative is done in linear manner: watch cut-scene events, complete missions, set up WAWs during intermissions, and sortie for the next mission. Cockpit Mode allows the player to view battles from inside the WAW cockpit this mode grants greater control of the action and operates similar to a first-person shooter. These include: anti-missile guns, night vision sensors, vernier packs, flare dispensers, radar antennas, and ECM devices.
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Auxiliary backpacks are no longer restricted to storage and generator types there are new backpacks which possess unique features. Likewise, a unit will be unable to evade incoming fire if it's attacked at close ranges. The farther away a target is from the attacking unit, the less likely its weapons will hit it. The range system affects battles in that distance is factored into weapon accuracy and a unit's evasive maneuvers. Based on how well or poorly the player performs in specific missions, they can unlock new story scenarios to play and new endings to view. Mission rankings are tied to another new feature - mission branching.
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The money earned from missions can then be used to purchase new parts to be used by WAWs in combat. Based on how well they met the mission objectives, the player can receive monetary and part rewards. Upon completing missions, players are graded on their performance through a new mission ranking system. Furthermore, players are allowed up to 20 mission failures overall before they receive a game over. Players are allowed up to four attempts to complete a mission. Unlike most Front Mission titles, failing a mission does not result in a game over. Lastly, the player can choose to withdraw their platoons from battle at any given time. On certain missions, players can request aid from a supply platoon to restock on supplies or a support fire platoon to rain artillery bombardment on the enemy. For targeting priority, player units can either focus on one target or attack any targets within range.
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Player units set to defensive maneuvers, on the other hand, will use shields to block enemy fire and prefer to fight at close ranges. Player units set to offensive maneuvers prefer to attack with ranged weapons. Players can change the offensive and defensive tendencies of their platoons, as well as their targeting priority at any given time.
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Player-controlled platoons can attack enemy targets along the way to the waypoints, or if they are ordered to attack the aforementioned targets. Movement on the battlefield is done through waypoints the player must select preset waypoints on the map in order to move their platoons. During missions, they have complete control over where their platoons move, and what enemy platoons they can attack. The player controls up to three platoons, each platoon consisting of three mecha - the wanderwagen, or WAW.
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Rather than being played out on a grid-based map and using a turn-based structure, battles takes place in real-time on full 3D maps. As a real-time strategy spin-off, the gameplay of Front Mission Alternative differs from the tactical role-playing game entries of the numbered Front Mission titles.